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On the Diplomatic arena the treasury finances grants to foreign nations and trade subsidies.
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It also pays for the creation of civilian units and for the upgrade of the work force. That's because the Empire's treasury finances scientific research, military invasions and the importing of goods. This element of the game allows the player to increase total production without enlarging the labor force which would require raising the food supply.Īvoiding bankruptcy and keeping the Empire solvent is also a challenge. Each higher level of productivity requires a unique type of luxury.

Labor has 4 different levels of productivity. Increasing the food supply demands semi-finished materials in order to improve farms or expand the merchant marine which can transport fish. Because of this necessity, enlarging the labor force depends on the increase of the food supply.
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Imperialism 2 Age of Exploration Free Download PC Game.Įvery worker, ship and military unit require one unit of food (wheat, meat or fish) every turn. Note that the population equals 248 and that the 64 workers produce 124 units of labor, instead of just 64. An example, to build 1 Ship-of-the-line unit the following quantities of semi-finished materials are required:įour different levels of worker productivity. In order to build a unit or an improvement a specific quantity of specific raw materials needs to be transported and processed into semi-finished materials before it becomes possible to build a unit. On Imperialism II raw materials have to be transported first and then processed, access is not enough. Logistics also depends on semi-finished materials for expansion through additions to the merchant marine and improvements to the road network. Those semi-finished materials can then be turned into units or workers, used to increase terrain productivity or used to sustain workers of higher productivity. Raw materials which depend terrain improvements to be extracted and on logistics to be transported have to be processed by workers into semi-finished materials. Which semi-finished material should the workers produce? Resource allocation dilemma: Which use should be given to the semi-finished materials produced by the labor force? Labor allocation dilemma: Given the collected raw materials, which semi-finished materials should the workers produce?


Imperialism 2 Age of Exploration Free Download. Transportation dilemma: Where to allocate the limited transportation capacity of the merchant marine? The options can be to transport raw materials and precious materials from the New World, to import goods or to transport fish.
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The game presents the player with an economic problem that is composed of three allocative dilemmas plus the necessity to supply food for workers and military units plus the necessity to finance scientific research. What should the Merchant Marine transport? The game however focus on the economic aspect by introducing the concepts of variable worker productivity, variable terrain productivity, labor allocation, resource allocation and logistics.

Imperialism II is a turn based 4X game, where you have to «eXplore, eXpand, eXploit, and eXterminate» in order to achieve victory. In Imperialism II, the player starts as ruler of a 16th-century European country, and must build an empire. It is the successor to the 1997 game Imperialism.
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Imperialism 2 Age of Exploration Download Free Full Game is a turn-based strategy computer game developed by Frog City Software and published by Strategic Simulations, Inc. Imperialism 2 Age of Exploration Full PC Game Overview
